I was so hooked on this. Incredible puzzle and already very well constructed and well presented to the player. Great work!
FrameDelta
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This is really fun, and I thought it was clever how just the notion of 'bust if you go over 21' could be made into what feels like a whole different game from Blackjack (even if it's a rule that has a certain intuitive feel for those who have played Blackjack). I can imagine some more tutorialization and quality of life features going a long way but I feel like those will be straightforward relative to what you've already accomplished. Nice work!
The controls and aesthetics have a good feel; I think it's a strong foundation that could be pretty fun to play for short or long stretches with enough progression systems and goals for the player I appreciated that diagonal firing was possible even on keyboard; I would love to play it with dual analog controls for analog aiming.
This feels like an intriguing structure and scenario for a game, and being able to choose from not only a set of missions but missions that may benefit (perhaps conflicting) factions is a cool bit of world building that coincides with mechanics. I liked the feel of the art and music too. I thought the base model ship felt a bit sluggish (maybe biased because our submission has a fast ship from a similar camera angle), but I can imagine in the full version of the game a lot of options for ship mobility would be available to unlock over time.
Creative approach to the theme for sure, and a lot of fun to play. I could imagine it being pretty fun as an iPad game. If I could add anything I'd want some kind of additional movement, defensive, or dodge mechanic, even if it was something that was limited number of uses. Or perhaps health recovery pickups if you survive long enough (or hidden in side of objects that can also be broken or grabbed with the 'lasso'). Nice work.
Creative approach to the theme for sure, and a lot of fun to play. I could imagine it being pretty fun as an iPad game. If I could add anything I'd want some kind of additional movement, defensive, or dodge mechanic, even if it was something that was limited number of uses. Or perhaps health recovery pickups if you survive long enough (or hidden in side of objects that can also be broken or grabbed with the 'lasso'). Nice work.
This art style is really appealing and executed so well in the UI, world and characters (and it's nice that the player character is kept visually simple in comparison for tracking movement). The color palette makes me think of the Exxos / ERE Informatique games (like Purple Saturn Day). The controls are nice and fluid too. Nice work!

