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FrameDelta

19
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A member registered 70 days ago · View creator page →

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I was so hooked on this.  Incredible puzzle and already very well constructed and well presented to the player. Great work!

This is really fun, and I thought it was clever how just the notion of 'bust if you go over 21' could be made into what feels like a whole different game from Blackjack (even if it's a rule that has a certain intuitive feel for those who have played Blackjack). I can imagine some more tutorialization and quality of life features going a long way but I feel like those will be straightforward relative to what you've already accomplished. Nice work!

The controls and aesthetics have a good feel; I think it's a strong foundation that could be pretty fun to play for short or long stretches with enough  progression systems and goals for the player I appreciated that diagonal firing was possible even on keyboard; I would love to play it with dual analog controls for analog aiming.

This feels like an intriguing structure and scenario for a game, and being able to choose from not only a set of missions but missions that may benefit (perhaps conflicting) factions is a cool bit of world building that coincides with mechanics. I liked the feel of the art and music too. I thought the base model ship felt a bit sluggish (maybe biased because our submission has a fast ship from a similar camera angle), but I can imagine in the full version of the game a lot of options for ship mobility would be available to unlock over time.

I found the interface and game loop pretty fun, made me think of the Silent Scope arcade games a bit. It did leave me wondering why I was killing these people, but maybe the moral ambiguity is intended (I understand story isn't always in scope for a jam :). 

Really fun and really clever, tone and aesthetic are great too! I'd play it digitally or as a board game.

Really fun and really clever, tone and aesthetic are great too! I'd play it digitally or as a board game.

Creative approach to the theme for sure, and a lot of fun to play. I could imagine it being pretty fun as an iPad game. If I could add anything I'd want some kind of additional movement, defensive, or dodge mechanic, even if it was something that was limited number of uses. Or perhaps health recovery pickups if you survive long enough (or hidden in side of objects that can also be broken or grabbed with the 'lasso'). Nice work.

Creative approach to the theme for sure, and a lot of fun to play. I could imagine it being pretty fun as an iPad game. If I could add anything I'd want some kind of additional movement, defensive, or dodge mechanic, even if it was something that was limited number of uses. Or perhaps health recovery pickups if you survive long enough (or hidden in side of objects that can also be broken or grabbed with the 'lasso'). Nice work.

The antenna mechanics are really clever and I love the audio. Visuals and presentation mesh well with everything too. I really like that it has some puzzle / adventure elements to it as a top-down shooter.

The mechanics are antenna mechanics are really clever and I love the audio. Visuals and presentation mesh well with everything too. I really like that it has some puzzle / adventure elements to it as a top-down shooter.

This art style is really appealing and executed so well in the UI, world and characters (and it's nice that the player character is kept visually simple in comparison for tracking movement). The color palette makes me think of the Exxos / ERE Informatique games (like Purple Saturn Day). The controls are nice and fluid too. Nice work!

I really like the way the camera is anchored to the center of the asteroid as you pivot around it. Character controls are nice and fluid, and the UI art in particular is very appealing. Great work so far!

This has a nice feel to it. The textures and character models evoke a gritty feeling. I found myself wanting the movement to be a bit more quick or fluid but I do think the game was well balanced around the speed chosen.

I enjoyed it, really cool idea with more of the 'stage' opening up as you shoot a barrel. I liked the art style as well.

Delightful and well crafted, great work. I'm especially fond of being able to dodge or time the landing of a real-time moving projectile in a turn based game.

I enjoyed the manager's notes, and the brewing mechanics are fun. As others have said it could use a little more communication of the player's objective and what actions are relevant to achieving it, but figuring it out is fun in its own way.

The art and atmosphere are great. I like the theme and concept as well. I went back and reached the end after reading comments, as I didn't realize I needed to use E to pick up junk. 

Well made and really fun! Simple and elegant but compelling design.