Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really want to like this game because the idea and concept is super cool! I really like the idea of having to draw out your circuits to battle it's a fun puzzle game concept that I've never seen before and in any other sense I know I would be absorbed in this game, spending too much time playing around with the mechanic and making convoluted circuits for annoyingly powerful combos of spells. The concept of this game very much holds the ingredients to be an addictive time sink for fans of deckbuilders like Slay the Spire. The entire game loop isn't very intuitive or well explained, but with time it can pick up and be figured out.

Unfortunately in its current state it's very hard to actually get into the game thanks to plenty of bugs and optimizations issues.

The spells effects on the avatars slow, freeze, and crashed the game several times for me, and not even on the player avatar. The enemy avatar's effects cause a lot of issues for me. Any time I restart the game after a loss, all function is just removed entirely, and I have to restart the entire tab to play the game.

My biggest problem is the balancing of the game. Some enemies and spell combinations are incredibly easy to battle against, to the point that the default spells are enough to win. But the third wizard option, the Vex, I'm sure is supposed to be the "hard" difficulty option of the game, but is built almost unfair. The third enemy alone has a more complex and complicated spell circuit that with the Vex's minimal channels, makes progress feel impossible.

If the developer plans on working on this game more, I would love to actually see updates and improvements to it. Optimization and balancing feels like my biggest concerns with this game, because otherwise the game is genuinely fun and one I would love to spend way too much time in it! But at the moment, it's hard to spend longer than 10 minutes in the game.

Also, while I'm not sure on the difficulty of creating a sandbox or multiplayer version of the game, I feel like that would be fun additions to it.

Thanks for the comment. I agree with everything you said. In it’s current state this is a rushed project with many flaws, especially game balance.

I have slowly been working on this project focusing on refactoring core systems to allow procedural generation. The goal is to get to a point I can procedurally generate enemies, circuits, and encounters. Then I can have the encounters battle against each other and based on Winrates gauge difficulty. From there based on win rates game balance for characters, runes, or status effects can be tweaked to achieve better desired game balance.

Regarding game in it’s current state, I have been able to make it to what is currently the last enemy (ice wizard) on all three characters, but not beat him. Playable characters play very differently. Wise Beard channels much slower but can have bigger circuits, Ardent Pyra is somewhere in between, Vex Channels very fast and can stack effects faster but gets less connections.

Thanks again for the feedback, hoping I can release a more fleshed out MVP later. For now this is just a rushed Game Jam project.