I gotta be honest this has been more fun so far than I think I expected. Excited to see development on it!
Emmacornell
Recent community posts
I really want to like this game because the idea and concept is super cool! I really like the idea of having to draw out your circuits to battle it's a fun puzzle game concept that I've never seen before and in any other sense I know I would be absorbed in this game, spending too much time playing around with the mechanic and making convoluted circuits for annoyingly powerful combos of spells. The concept of this game very much holds the ingredients to be an addictive time sink for fans of deckbuilders like Slay the Spire. The entire game loop isn't very intuitive or well explained, but with time it can pick up and be figured out.
Unfortunately in its current state it's very hard to actually get into the game thanks to plenty of bugs and optimizations issues.
The spells effects on the avatars slow, freeze, and crashed the game several times for me, and not even on the player avatar. The enemy avatar's effects cause a lot of issues for me. Any time I restart the game after a loss, all function is just removed entirely, and I have to restart the entire tab to play the game.
My biggest problem is the balancing of the game. Some enemies and spell combinations are incredibly easy to battle against, to the point that the default spells are enough to win. But the third wizard option, the Vex, I'm sure is supposed to be the "hard" difficulty option of the game, but is built almost unfair. The third enemy alone has a more complex and complicated spell circuit that with the Vex's minimal channels, makes progress feel impossible.
If the developer plans on working on this game more, I would love to actually see updates and improvements to it. Optimization and balancing feels like my biggest concerns with this game, because otherwise the game is genuinely fun and one I would love to spend way too much time in it! But at the moment, it's hard to spend longer than 10 minutes in the game.
Also, while I'm not sure on the difficulty of creating a sandbox or multiplayer version of the game, I feel like that would be fun additions to it.
This game consumed more time than I expected this was so much fun! Would you consider for monsters any kind of buglike monsters like spiders or wasps? Or maybe leaning even more on the spooky side with some ghosts or goblins! And the costumes are so much fun, had you considered costumes that might be solely for one purpose? like instead of a costume that offers stat benefits while also blending in with a race, maybe a costume that’s just for stat benefits? Or a costume that scares other races (since the gameplay is focused on non-violence, a costume that makes races wary or avoidant should still fit as non-violent I’d think).
Honestly anything you add to this could be so much fun this was a blast to play and I want to play more! 😹
Not bad! Some quickie cute fun, felt like an old school browser game. Cute art, would love to see some more monster designs and maybe like a "rush" segment or "boss" type level or enemy. I did have some weird issue where the game ran for me in a very tiny 640 x 360 window with no options for full screen and it even cut off some edges of the game. Not a major issue mostly kinda funny.
Not bad! Some quickie cute fun, felt like an old school browser game. Cute art, would love to see some more monster designs and maybe like a "rush" segment or "boss" type level or enemy. I did have some weird issue where the game ran for me in a very tiny 640 x 360 window with no options for full screen and it even cut off some edges of the game. Not a major issue mostly kinda funny.
Honestly had way more fun with this than I expected! It's a simple concept that's executed well and really had me wishing there was more. Was even hilarious to turn a corner and get jumpscared by an instant death enemy. Would love to see if this ever got any polish with the models and animations after the Jam cause it's already a pretty peak experience.