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surprisingly it does work on mobile! We’ve been playtesting on mobile and tablet all week.

I have similar thoughts about the end-game, any ideas about how to improve it?

Waiting for an opportunity and missing it feels like it’s just at the heart of snap, no?

Oh right, should have tried before writing that :) Played a bit more on my phone now and it does work great, and feels much more satisfying!

Regarding the end-game: maybe you could lean on the RNG, or start reducing the card pool, to make matches more likely over time? You do have a point though that the waiting is part of the game.

ah, I think the turn timer is too slow perhaps, I can tweak that per number of players remaining.