I think my reasoning was - if the first boss doesn't start you with the most basic powerup, it's harder to escalate from there over the course of the game.
I also dunno if you've noticed, but if you have any powerup active, the freebie from the boss doesn't override it so you can use whatever you're comfortable with that way - though having to re-equip it on death is a bit of an issue... maybe I should look into pulling from the inventory automatically if there's enough leftovers of the same loadout when retrying bosses?
I don't have any active plans to make the remake of the first game (I wanna finish off Burgertale before I take on another BIG project) but I have a bunch of ideas for DD games (3 more spinoffs 2 of which are platformers, some sort of "Daemon Detective Gaiden Collection" which combines the first and second game and brings it up to spec with modern Game Maker, and of course the main RPG thing that I've kept putting on the backburner because I'm waiting for technology to mature enough that I can make my dreams reality).


