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Thanks for the feedback! So we do have some things in the game that show when towers are supported, though it's not as obvious as we'd like in a final product. For instance, the archery range does not have the archery targets on the wall until you place a military structure by it. Or the outpost doesn't have the lancer guards unless it's on the edge of the kingdom and next to a resource tile, etc... But we do plan on redoing the highlight system and having more obvious visual effects for what structures are being affected by another.

That's awesome! I'll look out for those next time I play :)