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(+1)

exactly, but they are not the default, as they are usually relegated to specific abilities and effects, like gettings 1 when rolling for magic. But when it's not specificed, you always roll to see the wound.

(+1)

I see. Well, it might be interesting to set a limit so that the amount doesn't get too high. Something like: starting at 10 + WILL accumulated non-lethal damage, the character makes a WILL test each time non-lethal damage is taken to avoid being knocked out.