Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Lovely entry, the atmosphere was fantastic and I felt quite tense and anxious playing. I like the initial intuitiveness of finding a slot of the light tube and then exploring the other modules as they draw your attention. Running to keep the thing filled up was also a nice addition - but I'm not entirely sure what it did. Keep the light on I think?

The challenges at the actual cockpit I think looked great but I wasn't entirely clear of their point. I couldn't tell if there was some indicator other than the sound of where I would be pushing the holographic icons. Holding the button down after when the next panel opens also could maybe have been a bit more interesting. 

I think I got game over and didn't entirely understand why - I suppose time ran out and I didn't solve it quickly enough, but I wish there had been clearer indication of that time running out somewhere. That being said I loved the anomaly, cool way to die.

Thanks for the in-depth feedback, it’s very much appreciated! We’re aligned with you on all of those points. Very glad to hear you were able to get to the end! Thank you for playing!

McNelly, that confusion you experienced was in fact the thing that made the game good. It was a pleasure giving you that experience. I loved that you tried to understand the mechanics fully and thoughtfully.