Lovely entry, the atmosphere was fantastic and I felt quite tense and anxious playing. I like the initial intuitiveness of finding a slot of the light tube and then exploring the other modules as they draw your attention. Running to keep the thing filled up was also a nice addition - but I'm not entirely sure what it did. Keep the light on I think?
The challenges at the actual cockpit I think looked great but I wasn't entirely clear of their point. I couldn't tell if there was some indicator other than the sound of where I would be pushing the holographic icons. Holding the button down after when the next panel opens also could maybe have been a bit more interesting.
I think I got game over and didn't entirely understand why - I suppose time ran out and I didn't solve it quickly enough, but I wish there had been clearer indication of that time running out somewhere. That being said I loved the anomaly, cool way to die.