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thanks for the feedback! you hit the nail on the head. Making self-explanatory upgrades without text was harder than I initially thought. Static '+X%' buffs would felt unnoticeable, so I pivoted to spawning more balls, faster respawn and scaling up the hole size. But without proper balancing, after a certain level they stop helping much and just become a waste of cash. i had cooler mechanics lined up but completely ran out of time. It definitely needed more polish on the balancing side, but I'm glad you saw the potential. Thanks for playing!