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I really liked the idea of this game, but found it to be a little challenging to understand what I was supposed to be doing or why I was dying. I think a little more forgiveness in terms of how much damage it takes to die or even reducing the cooldown on the light orb would've helped a lot. Otherwise I enjoyed the premise and thought there is some interesting potential here, nice job!

Thank you! I think you're right about the difficulty and if I could do it again I would have spent more time on making sure the player feedback for why the player character dies is stronger. I ended up condensing far too much difficulty progression within a single level. I think unconsciously I was afraid of the game being too easy and people clearing the level too quickly.