Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! I think you're right about the difficulty and if I could do it again I would have spent more time on making sure the player feedback for why the player character dies is stronger. I ended up condensing far too much difficulty progression within a single level. I think unconsciously I was afraid of the game being too easy and people clearing the level too quickly.