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(+1)

Cool game, I managed to get the secret ending too (:

I'm curious if you did the shaders yourself? The shooting stars and the little dither effect on the rings are neat.

Thank you so much for playing!  And kudos to you for finding the secret ending too!!

I did all the materials with in engine tooling like for the environment (fog),  water, and the ring dither.   I found the ring dither specifically under StandardMaterial3D > Distance Fade > Mode: Object Dither.  Wasn't even really planning on doing it but then I found that setting and liked it haha.  Water effect was fun with a noise generated texture for the normal map on the plane.

 The shooting stars I made in engine with mesh primitives (hemisphere  star, cyliner cone long tail, and transparent sphere glow).  I tried the glow effect from environment but couldn't get it to emit really so I just used transparency on a bigger sphere around the main part of the star.  The stars are not actually in the sky haha they're kinda just right above the player but the illusion mostly holds.  

The boats and breadfruit I made in blender but only textured the breadfruit.

(+1)

Oh cool, it's nice to know all this stuff is built-in haha. Especially the dither, I'll have to keep that in mind if I make a 3D game.