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(+1)

i thought it was really cool that both the type of card and also the wheel position on the card mattered when you were trying to make decisions! 

there's a lot more design space here that could be explored in a larger game, especially since with only one fight I kind of just spent HP like mana and used Last Charge over and over.

(+1)

Thank you! I’m glad you see the design theory here. I thought it would make a good 1v1 card battler, but I couldn’t get network multiplayer working fast enough and I thought it might be too much to ask people to have two controllers and two players IRL to test a jam game.

(+1)

Thank you for playing our game! Yeah we realized very quickly that we had a lot of design room on this one but decided to go with relatively simple mechanics for the sake of the jam.