hey, I saw your comment on Discord- not sure if you’re looking for additional feedback, but I think including “the players are trapped in a tin can where everything is going wrong, worms are burrowing through the hull, and oxygen levels are plummeting.” as a tag line on the cover would contextualize the module a lot. A few sensory details for the malfunctions, the smell of ozone, the shrill alarm, etc. would go a long way to make it feel more immediate and immersive.
Viewing post in Project Sisyphus (Mothership Module) jam comments
My only hesitation about that is I worry about players seeing the module lying around, or while browsing TKG's table at a con or whatever. I've been trying to keep spoilers off the front (though keeping them off the back seems too hard, as that's always my place for NPC/monster stats and such).
I think there's a lot of things you could do that would make a module more fun to read in the context of the jam that might make it less useful at the actual table.
That's said, I might replace the initial paragraphs about how to run Project Sisyphus at the top of the timeline with something along those lines... less tips for running it, more "here's the vibes you should be aiming for."