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(1 edit)

One of my favorite games style and music-wise for this jam! It felt really polished too: UI, backgrounds, sprites, cheesy dialogues, it's all in there.

Was hard to control the dash because of my expectation that I'll dash in the direction I'm moving now; on the other hand, in can give you more control when used smartly, so maybe it's just a skill issue.

The game wasn't hard at first because of the stage size and the limited bullet distance of the enemies, but got progressively harder later. The patterns and the enemies had enough variety and were fun to explore.

Thanks a lot!

P.S.: Oh, and I forgot to praise the progression!

Oh man, thank you so much! This comment made my day, truly. I'm so glad you had fun testing it out. And about the dash towards cursor... that was my initial thought too, that it would be more control. That's how I have my dash mapped when I play Hades/Hades II, but I don't think it translated here. Mainly because the reticle is in a fixed position and is not controlled by the mouse at all. So the skill issue is my issue, not yours haha. I did most of my playtesting with a gamepad, unfortunately.

Thank you so much for playing!!