I never thought I'd play a game that would have me saying "Leave me alone Provolone!" XD. That screen before you enter the building was a bit of a nightmare for me but I got through it eventually, it was just a matter of setting up the right angles to fire from early in the room to be able to take everything out. I definitely wouldn't mind seeing a more fleshed out version of this with more stages, weapon pick-ups, and stages/Boss battles. Overall great job, It's a great game and I'm a fan of shooters and would like to make one of my own someday in the style of Contra/Metal Slug and games like this are inspirational to see.
Viewing post in Odio il Provolone (2026 version) jam comments
Thank you so much! I’m really glad you liked it, and that it triggered that kind of reaction 😆.
Yes, that screen is definitely the toughest one because you’re surrounded, and I realize the aiming is kind of the game’s weak point. Since I wanted to emulate the original console’s joystick, which only had one action button, I had to use the Up key for jumping, and that ended up limiting the aiming options. Maybe there’s a better way to handle it though.
Anyway, thanks! I’ll try yours soon as well.