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(3 edits) (+1)

The issue about low save space has been resolved in the recent polishing update afaik.
I see it has been rolled back to 4.35 and i had no problems so far with that version.

I also like how the system works:  you get one save per freshly started game in which all the towns you "have" are saved. The recent update tried to sort the towns differntly as i understood it - and that didn't go so well obv.

I do not get what benefit multiple save slots per character would bring to the table(?) when you get multiple save slots by starting a new game already.
I f you have many saves they will pile up even more if you have multiple per character.
Yes i am quilty of generally making too many saves i never load. Not beeing able to have multiple saves per character keeps you from doing that and thus makes it more tidy without saves piling up endlessly.

(+2)

The indexedDB saving system introduced in the polishing update gives most players unlimited saves, but it's not fully supported across all browsers & devices. The old saving method (with a 5 MB limit) is still available in the game as a backup. I think if I give players more control over their manual saves, that'll help players who are dependent on the old system.