Thanks for the feedback! Yeah the trapped evidence is something I was kinda fighting with the implementation of for a while. The current iteration has it have slightly different placement as the normal evidence, and the usual yellow highlight has a slightly different shade. I am definitely gonna go back and try to tweak it somewhat. I'm kinda surprised I didn't even think to add a gallery as that seems as such an obvious idea, so thanks for that idea. Not sure what you mean by playable bad ends tho, could you maybe elaborate?