a couple of issues with the game but it was fun. I liked the transformations, would be nice if they had playable bad ends or something but thats personal preference. the less subjective issues i got are stuff like; how do you tell between the trapped evidence and the real evidence in the final level? I think i figured out the tell for one of the potential items that can have evidence but i don't know. Also having a gallery to view stuff would be nice as well, like bad ends and the different forms.
Thanks for the feedback! Yeah the trapped evidence is something I was kinda fighting with the implementation of for a while. The current iteration has it have slightly different placement as the normal evidence, and the usual yellow highlight has a slightly different shade. I am definitely gonna go back and try to tweak it somewhat. I'm kinda surprised I didn't even think to add a gallery as that seems as such an obvious idea, so thanks for that idea. Not sure what you mean by playable bad ends tho, could you maybe elaborate?