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(+1)

What's the deal with the reactors? Repaired one but it seems its function is not implemented in the demo. So do the spires after the first one. (If it's only meant to provide light then my fov was already higher than what the spire provided by then). Material containers sell for 75k which is much higher than any other item being sold. Is it supposed to be worth that much or meant to be 7.5k? Body upgrades do not disappear from the upgrade menu after being maxed unlike the inventory upgrades. I did not find the need to augment, I could easily go everywhere in 5 mins by mobility 11. I did let the game run in the background (8 hours game time) but most of the progress was done when I was actively playing, farming for containers to sell. Also, being able to supply energy from one battery into another could be a good qol upgrade, and would be fun to see the bio containers' bio stuff react to gravity (would require 3 more sprites for each fullness level per container). Lastly, would be better if 1x1 bio containers could show how much juice they have left besides the little window thingy, it's kinda hard to see in low brightness.

Overall fantastic game, really enjoyed it. Feel free to ignore anything above, thank you for the game!

(+1)

Thank you for the comment!

Reactors and Spires are intended to be one of the main ways to gain "prestige" points, which is why they might feel useless in the demo...

The Demo is designed to be played actively, since there is no offline-progress; which is why you might feel OP after leaving the game open for 8 hours. Although, thanks for sharing your thoughts on the balance!

As for the Disposable Biocells, I kinda forgot to add a number% display in the tooltip, will fix that in the full game!

Again, thanks for writing the comment and taking so much of your time to play the game, really appreciate it!