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(+1)

- Making hazard icons a different colour than room titles would be helpful and/or making them letters instead of numbers to differentiate better from room numbers.

- Map needs a key!

- Would be helpful to have hardpoints mentioned in room descriptions too.

- Only some rooms mention the doors in and out. Probably should be consistent. Or let the map (once it has a key!) convey doors and locks.

- Does condition 4 mean double disadvantage on saves? To be clear, maybe word it "additional [-] on saves" or similar.

- What's the condition in the vents? Adjacent rooms are not always matching.

- Repetition of Sun Gremlin stats seems unnecessary?

- Footnote for Drago would be better in the same panel (at least the same page) as where it appears. Should footnote also appear on other mentions?

- Would appreciate an incentive to save the crew beyond 'it's the right thing to do'.

- Gremlins could stand to be more horrific or sanity-testing.

(errors: "as a massive" = "a massive", " Recover the ship, Retrieve" = "Recover the ship. Retrieve", Crew Quarters [5] = Crew Quarters [6])

thanks for these notes! I've addressed some of these already, but a few stand out I'll be sure to check on, esp hardpoints in room descriptions (good looks!).