I loved the art and sound and the satisfying eating action! I especially liked the mimic's animations. I wasn't really able to hide though as the popup menu was kinda slow for when the heroes were moving around. Maybe a similar time stop/ qte when transforming as compared to eating would make sense, like some kind of near miss system for transforms. And godot is based. I would recommend making a web build even if it means switching from c# to gdscript, you will get way more plays that way.