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(+1)

I loved the art and sound and the satisfying eating action! I especially liked the mimic's animations. I wasn't really able to hide though as the popup menu was kinda slow for when the heroes were moving around. Maybe a similar time stop/ qte when transforming as compared to eating would make sense, like some kind of near miss system for transforms. And godot is based. I would recommend making a web build even if it means switching from c# to gdscript, you will get way more plays that way.

(+1)

Hey Steven! Thanks for sharing your thoughts :) Getting it to work on web is definitely something we wannna do whenever we revisit the project again, and a time stop/QTE mechanic during transformation is a great idea! Could allow an aggressive playstyle that we hadn’t considered. Appreciate it!

(+1)

The main reason we weren't able to get a web build was actually the FMOD extension we were using. But that's definitely top of the todo list once the eval period is over!

Ah  I see, that makes sense. Thanks for letting me know :)