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(+1)

Great design, clear writing, and phenomenal art. Cool concept too, but I was left with a few questions. I assume the ship skipped through time - essentially missing 137 years - but I couldn't find whether that was explicitly stated. For me, the sun gremlin's playful drawings and nature sort of goes against the themes I expect with MoSH; it's not wrong to add the Gremlins into an Aliens movie, but it does change the vibe. I also couldn't see where the escape pod was, or an explanation for why the captain didn't go along on it, and I feel like players need that information to be able to make the choice of whether they save the ship or the escape pod. Overall, just a few tweaks and I think you'll have something really special!!

Thanks for the feedback! We didn't want this to be too prescriptive so things like the timeline are certainly flexible. I also wanna add that while Alien(s) is definitely a touchpoint for MoSh, it's not really a touchpoint for this particular scenario: the sun gremlins are an environmental layer to an already distressed environment, more than they are a big bad roaming around the crashed ship. The Pod Coordinates show its location is in Close Range to the ship; a Captain goes down with her ship; and I disagree, the where/why the crew is not on the ship leaves it open for Markham/warden to explain (maybe it was a miscommunication/comms issue and they left before she could make it, maybe not all the crew made it on to the pod, the emergency landing was especially terrible for anyone in Engineering (2), etc). The revised version tightens up some of your other points.