I like the handwriting, but it’s a little hard to read some of it. I really like the facility and the snipe– it’s a cool idea! I do struggle a little bit to think of any reason any reasonable player would ever enter such a facility however, besides desperation…. and little motivation to do anything but immediately escape.
This could work as a drop-in in a campaign maybe?
I like the writing style, even if there isn’t much in the way of plot or motivation. The writing that is there is evocative, and the descriptions are vivid. The facility reminds me of a soviet nuclear bunker built by the people who made the CUBE from … CUBE.
The generator stuff is the strongest part by a long shot.
I feel like this should either be almost completely focused on the snipe, on the facility, or on the hunt, or the facility should be condensed to one or two panels in a table, the cover/a panel should be focused on how to actually integrate/motivate players to join, and the rest should lean more into the monster generation/behavior.