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First of all, I’m a huge sucker for historical/literary references, and I think yours is one of the most impressive takes on the theme. The writing is phenomenal and I love the poetry.

Something about the graphic design isn’t quite clicking for me– I love the glitched out visuals, and I like that it seems you’re going for brass, but I’m not sure it quite sticks the landing. Maybe some texture and slight color tweaks would help with that, as well as adjusting the lettering. Maybe try embossing the lettering into the metal, like an inner shadow/reflection and silver or black inlay to keep it legible? I do like the drop shadow though, gives it a sense of depth and really separates it from the background. I like the icons too, but they feel a tad redundant/out-of-place here.

I think the warden’s advice section could be integrated into other sections, or into it’s own little section– I feel strongly that if you’re asking a question in a module, unless it’s for effect, you should either answer it or write it out. That being said, I understand the rhetorical purpose of this section is to get Warden’s, especially newer ones, thinking about how to answer those themselves as it comes up in play. So take this with a grain of salt.

Overall, this is an interesting and unique module, and looks like a blast to run!

Oh, and the Jinni manifestation table is so good lol. If my players don’t roll the brass vaccsuit thing, I’d be tempted to just make it happen. So, so evil.

(+1)

Yup, we've had multiple comments about the background textures,  it definitely needs a fix. Thank you for your comments!

I actually really like the background textures lol

by texture i was referring to the flat colors in the boxes and stuff. Feel like you should go all the way with the aesthetic if you’re gonna do it– make it look metal! Brass as a flat color doesn’t work because the color isn’t what makes it metallic looking, it’s just part of what distinguishes it from other metals.