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Art: The logo is nice and everything is clean and not distracting. Overall impression is a bit flat and gray, though.

Writing: Decent enough and does what it needs to do. The characters are a bit one-dimensional. 

Game Design: I'm generally not fond of dice-driven exploration for two reasons: that it denies the players meaningful navigation decisions, and that it isn't guaranteed to produce acceptable pacing. You've addressed the latter issue with the instruction to advance the plot on doubles or a repeated result, however the former issue persists, that the players' only choices are to advance or go back. Speaking of going back, though, the highlight of this module for me is the clever idea of using a data cable for the classic "trail of string through the maze" trope. I almost wish it had a twist, though, like the final time you follow it back, instead of getting back to the start you find it plugged into something even worse than the T9K.

Theme: It does what the jam instructed us to do. I wish there was a bit more lore around the labyrinth, but a maze with a robotic chainsaw minotaur roaming around is  certainly a mythological reference.

Layout: Does what it needs to do. It's not exciting, but everything is in a logical order and the typography is readable.

Utility: Full marks. If this experience is what a group is looking for, it would be easy to just sit down and play it.

Favorability: The recurring theme of my comments in each category is that you've avoided all the common pitfalls and done exactly what you need to do to create an easy-to-run, reasonably satisfying adventure... but nothing more than that. You've taken no chances and, aside from the gimmick with the data cable, haven't really brought anything new to the table. So, if I had to run this, I wouldn't be mad about it, and everyone would probably have a good time, but if it was on a shelf with ten other competently-designed modules, there's nothing in particular that would make me want to grab this one. I would say that you've got a good enough grasp on the fundamentals that next time around you should start playing around with them and doing something a bit more out there.

You are certainly not wrong, and I respect your honesty. This is my first published scenario, and I learned a lot in the process, especially when looking at a lot of the other entries. The primary thing being that art and layout aren't make or break, but they certainly count for quite a lot when you've got 2 sides of one page to form an opinion. I'm not an artist, so I went for functional over pretty, and with more time in the oven and maybe a collaborating artist I definitely would have have liked to punch it up a notch and make some deeper thematic connections.

I had some additional ideas for the monofiber's mechanics, as well as navigating the labyrinth, but in the end they were too gimmicky and took up valuable space I needed elsewhere, so I made the decision to cut them.

I appreciate the feedback!

(+1)

If this is your first shot at it, then you did great. And no wonder you chose to play it safe. No need to run before you've experimented with walking. I think there are a lot more first-timers who go wrong in the other direction, trying to do the coolest thing ever without learning to do the basics well, and end up with chaotic messes. I look forward to seeing what you come up with next time if you give yourself a bit more leash.