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(+1)

so if i don't remember wrong, when i kill an enemy, i set the game's time to 0 for an amount of time, and then i send a force on the direction the player is currently pointing at + one that goes upwards. (this method is pretty janky, probably try finding another thing that is not the stop time thing)

just found some more tricks, you can dive multiple times sometimes when hitting birds, and there is no speed clamping ( i think) so going diagonal does go way faster, i love finding the skill ceiling for a seemingly simple game