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Hi dude, to say I've been playing this on and off is an understatement.
I was wondering about something though, I noticed that you are rewarded for jumping as you're killing an enemy, and you get a massive boost from it.
I'm wondering how you coded this, is there a timer started when the player collides with the bird and the boost is given based on how close it is to 0?

(+1)

so if i don't remember wrong, when i kill an enemy, i set the game's time to 0 for an amount of time, and then i send a force on the direction the player is currently pointing at + one that goes upwards. (this method is pretty janky, probably try finding another thing that is not the stop time thing)

just found some more tricks, you can dive multiple times sometimes when hitting birds, and there is no speed clamping ( i think) so going diagonal does go way faster, i love finding the skill ceiling for a seemingly simple game