Hi dude, to say I've been playing this on and off is an understatement.
I was wondering about something though, I noticed that you are rewarded for jumping as you're killing an enemy, and you get a massive boost from it.
I'm wondering how you coded this, is there a timer started when the player collides with the bird and the boost is given based on how close it is to 0?
so if i don't remember wrong, when i kill an enemy, i set the game's time to 0 for an amount of time, and then i send a force on the direction the player is currently pointing at + one that goes upwards. (this method is pretty janky, probably try finding another thing that is not the stop time thing)