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(+1)

Great premise. I do however have two major criticisms regarding the map. Having the (good looking) map being on the other side of the pamphlet compared to the map key seems like a big blunder. Secondly it seems to me like the big dilemma is between recovering the ship and rescuing the crew. The focus on the map makes it seem like the crew option does not exist at all and the exciting moral dilemma is replaced by a regular (less exciting) map exploration scenario.

I think you're suggesting that the moral dilemma of saving the crew should be more visibly an option/noted on the map? I've updated the map visually, along with some other legibility and layout changes on the inner spread, that should make this plot line more obvious to the warden and easier to frame to the players. Thanks for the feedback!