Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good looking submission. It seems well thought out. I like the fact that we have an act progression outline that is exactly the type of stuff that I want in a module.

Just spending one panel on the ship layout is good, most similar modules spend two or the full three panels for a map that isn't really relevant for the scenario.

A very minor comment I have is regarding the decompression levels table I would have put the title of the table and the O2 remaining in a header as part of the table itself. Also not sure if the sealed unsealed distinction is necessary, perhaps it could be kept by saying that sealed compartments keeps O2 for ten times as long as unsealed ones.

Thanks for the comments.

Regarding the table, I initially tried it the way you'd like it to be, but the shape of the available space didn't allow me to do that (put the "O2 remaining" labels as part of the header). I tried it with the decompression levels as the rows and as the columns, but either way, there was a space issue with either the labels or the cell contents for the level effects.  I could have run it horizontally across two panels, but then I wouldn't have been able to do what I wanted with the map, or I would have had to break the timeline up across two panels.

Sometimes, you just have to abandon standard gridded solutions to use the available space effectively.

Same with the decompression times. I thought about listing one time and then saying "When hatches are unsealed, decompression times for the full ship are 10x those for a single, sealed section." But that actually takes up almost as much room as just listing two numbers for each and I decided it was more user-friendly to just give both.

That was definitely the part of the layout I struggled with the most, because it's a lot of information and an awkward amount of space for it. It's interesting that I've now had one person say it was their favorite aspect of the layout and then you say it's your one complaint. It's definitely the most non-standard, which I guess is why opinions vary.

Yes, opinions wary. And I must underline that it was a very minor thing for me.

Yeah, no worries, and I really appreciate the feedback! I try to take every suggestion I can, so I wanted to explain my reasoning so you don't think I was ignoring the feedback if that change doesn't make it into the final version.