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(2 edits) (+1)(-1)

It seems like the cells are 24x24. I'm really struggling to figure out how to make it *actually* 16x16. Am I crazy? 😅

Okay I've figured it out I think: you have padding of 4 px on either side of each cell, making it always 24 wide, not 16. And while the character is 16 tall, when it runs for example it reaches up to 19... which is also not 16.

So the 16 set is not a 16x16 spritesheet, because the cells are not all 16x16. I think?

Which is a shame--I like the style. It's just not usable if you want to use a 16x16 spritesheet.

(1 edit) (+2)

Hello! Yes, the cells are 24x24! This is to account for some of the animations where the character needs more space! For example, the jumping and punching animations! The character itself is, however, 16x16! I noticed the animations tended to feel stagnant/warped if I kept it in 16x16, so I took inspiration from older games to make sure the sprite stayed a consistent 16x16 size!

Thank you for the feedback!⭐And, do let me know if you have any suggestions!

(+2)

This is a really standard format and makes for the best visuals. I don't think you'd like the style if the frames were squeezed into such confining boxes.

(+1)

I think you're fundamentally misunderstanding what 16x16 is/means. It means the character is 16x16 and will be consistently sized in a 16x16 world. however, because the animations move, they will sometimes exit their 16x16 dimensions, thats why there is a border around each sprite of empty space. They are still perfectly usable in a 16x16 game.