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StarrJacked

111
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1
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8
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A member registered Mar 10, 2024 · View creator page →

Creator of

Recent community posts

Love your work! This stuff is brilliant!

I'm looking at your "Comfy Isometric Bundle." I love all the artwork, but was curious; generally, do the elements have artwork to be depicted from behind? I'm looking for assets that will work in a rotatable map.

It's fine that you can't---I can always come back two years later and play it all again. =D

Woah... I'm stunned. If you release a version of this with different colors for outlines and face, you could definitely sell this.

Love it! Thank you!

Absolute genius. Could we get a port of this for the Playdate?

I haven't heard of libresprite, I'll definitely look into that. Thanks for accommodating my poor workflow!!! I really appreciate it

Thanks!

Any idea what version of nethack this is running?

Purchased them---lived up to all expectations. Any chance we could get an all animations-in-one image though? A bit easier to make mock-ups that way. 

Love the art though!!!

Oh gosh they look so good! I didn't realize how clean these animations would be! Can I credit you???

Love this stuff, five stars! Using it in my Playdate game

Walking se/sw is graphically the same, because nobody wants to see the 90-degree angle of a person. In most games with 'left' and 'right,' you end up having diagonals that just move on the horizontal axis anyway. This way conserves the artist's time, pleases the viewer's taste, and gets you your assets for cheaper.

Looks great! Imma implement these in my Playdate game! Thank you!!!

I would say that this is the tool I never knew I always needed, but I did need it, I was just too stupid to think to look for it. This is going to be invaluable. I have spent hours hand-crafting jsons. This is amazing.

Most true thing ever

Hey, these are actually quite remarkable! You nailed the perspective. 5 stars!

My mind is blown---I never thought something could be this clear with such immense restriction. five stars, and I'll be looking for a reason to buy this

I'd play it

Besides the legendary artwork, I'm impressed how both 16x16 and 16x24 characters are accommodated by this tile-set. Easily the best thing on the market.

I love this, mad respect!

That map looping is kinda genius. I've spent half an hour running around, and still struggle to believe it's not the size of New York.

This is a really standard format and makes for the best visuals. I don't think you'd like the style if the frames were squeezed into such confining boxes.

These are masterfully animated!!! You're underselling yourself here, but hey, as a potential buyer, no objections!

Taller is certainly fascinating, but I feel like a LOT of the tiles would need reworked to accomadate that?

Your root system is really cool looking; there are so many fantasy tilesets, it's nice to see something unfamiliar!

Most games don't have true right/left, they just use a diagonal down to mimic it. It's a prettier angle that gets more character art without messing with perspective much.

I thought the ascii graphics were the primary charm.

Gorgeous. Makes me wish I was developing a game that could use it!

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Thank you so much!!! Implementing spikes and columns now! I love these assets

<3

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I tried running the demo with it, but it just says,  "? UNDEF'D STATEMENT /n ERROR /n READY"

Tutorials said I could drop the file (currently using the demo one) into the emulator window and it would run it, but that's not happening. Suggestions?

EDIT: I was using the wrong .exe of many. Now though I've mapped my keyboard to the joysticks, I can't get past the "press fire to play" screen...

This game's aesthetic is masterful. I wasn't alive for the existence of the Commodore 64, but I very much want to own one now. I've been staring at these screenshots for the past five minutes. Is it hard to set up an emulator for the 64?

A snapshot of what I've made so far

Sadly, the restraints I'm working in don't afford the colors you picked, but I'm delighted with the tile-designs themselves; they hold up beautifully without their colors and operate with 0 dithering. Thank you so much!!!

I think it'd be cool to see some Greek-looking columns or pillars. Maybe spikes?

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A lot of 1-bit sets seem cartoony and relaxed, but I feel like you fully utilized the tension and dramatic lighting that is inherent to a two-color set. Love this, five stars!

EDIT: I think your absence of dithering creates a very clean, eerie mood. I wish more people would do assets like this

Acing this man, I like the clarity and minimalism.

I'd love to see more of this! Five stars!

Hey, a splash effect would be cool, just a brief frame showing a 'v' after rain drops collide with something.

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My bad, I had imported it through a weird function that altered the tileset---Sorry! Thank you so much for your art!

Just bought this set!!! This is amazing! I love the detail and how all the tiles integrate together---I don't know that I've ever seen pixel art with as much atmosphere as yours.

Quick question: Do you have a version of the tileset that contains transparency? I understand that that can betray a true 2-bit palette, but I ask because I'm trying to do some image masking and creating custom masks pixel by pixel sounds exhausting... Maybe I'm overlooking something basic here, I'm pretty amateur at game dev. Please assist!

Thank you for sharing you work!

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I feel like a dive would be really cool to see, but idk how hard that would be to animate. (really love this, bought both the male and female without even a project to use them in)

edit:

Far more importantly, aiming while standing would be really useful. As far as I can tell, you currently have to start moving before you can raise your gun?

I was wanting something just like this, thank you!