I thought the ascii graphics were the primary charm.
StarrJacked
Creator of
Recent community posts
I tried running the demo with it, but it just says, "? UNDEF'D STATEMENT /n ERROR /n READY"
Tutorials said I could drop the file (currently using the demo one) into the emulator window and it would run it, but that's not happening. Suggestions?
EDIT: I was using the wrong .exe of many. Now though I've mapped my keyboard to the joysticks, I can't get past the "press fire to play" screen...
Just bought this set!!! This is amazing! I love the detail and how all the tiles integrate together---I don't know that I've ever seen pixel art with as much atmosphere as yours.
Quick question: Do you have a version of the tileset that contains transparency? I understand that that can betray a true 2-bit palette, but I ask because I'm trying to do some image masking and creating custom masks pixel by pixel sounds exhausting... Maybe I'm overlooking something basic here, I'm pretty amateur at game dev. Please assist!
Thank you for sharing you work!
I feel like a dive would be really cool to see, but idk how hard that would be to animate. (really love this, bought both the male and female without even a project to use them in)
edit:
Far more importantly, shooting while standing or reloading would be invaluable. Right now you have to start walking in order to be able to do either, which is a bit confusing.
They look great! I was excited to use them, but it seems that the sprite-sheet has them drawn at a non 1:1 scale. Each pixel in the character is depicted by about 4.5 pixels, hence some blurring. Idk the proper terminology to express this, but could you include the spritesheets in an unscaled form, like they are in many of the gifs?






