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Everything looks pretty polished. Good choice to not let the map take up the whole inner spread, it does however suffer from the same issues with most scenario maps in that the layout doesn't really matter. One interesting thing that could have been done with it is to allow the various factions to fight over it (area control) when things starts to go bad.

Thanks! But yeah the factions fighting over areas of the ship IS what is meant to happen if (/when) the players turn them on one another, but I suppose I can make the wording a bit more explicit there.