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(1 edit) (+1)

I believe that endless mode really shines here, as it takes full advantage of the gameplay mechanics when there’s a large amount of clones shooting at once. All of the bullet modifiers and auto-firing comes back to make your run more difficult, which adds a layer of strategy to how you choose to progress.

Since endless mode focuses on score, I’m curious if adding incentives such as bonus points or multipliers would encourage players to pick riskier load-outs, thus adding to the chaos?

All in all, this is an interesting and visually impressive entry!

Thanks for the feedback and for playing! You got the game ! :D  And about the risk-reward system, we thought about it too, but because of the jam deadline, we couldn’t spend that much time on that part.