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(+1)

Very polished and well-crafted. Great references in both the soundtrack and the core gameplay. At first, I found it strange that the character slows down while shooting, but later I realized it adds another strategic layer, and it ended up feeling perfect that way.

I also initially thought the first layer of terrain dealt damage. I avoided it for a while until I realized it didn’t. Maybe with the shrink mechanic it’s not even necessary, or it could perhaps be a layer positioned closer to the camera. But it’s not a problem at all, just an observation.

The boss fight is definitely the highlight, especially with the shooting patterns combined with the shrinking arena mechanic.

Congratulations to the team, great work.

Thanks for the awesome feedback! Really happy you liked the game, especially that boss fight we put a lot of time into. And your observation about the terrain layer is super helpful, we’ll be sure to keep that in mind for future jams.