Very polished and well-crafted. Great references in both the soundtrack and the core gameplay. At first, I found it strange that the character slows down while shooting, but later I realized it adds another strategic layer, and it ended up feeling perfect that way.
I also initially thought the first layer of terrain dealt damage. I avoided it for a while until I realized it didn’t. Maybe with the shrink mechanic it’s not even necessary, or it could perhaps be a layer positioned closer to the camera. But it’s not a problem at all, just an observation.
The boss fight is definitely the highlight, especially with the shooting patterns combined with the shrinking arena mechanic.
Congratulations to the team, great work.