Hi, thank you!
I also noticed that the flashlight toggle did not really do anything. Maybe i will add a mechanic for that, like having a battery that runs out and has to recharge. Or i will just keep it on. :D
There is a small reason to drag good eggs further forward, because you only get the score point if they reach the end of the belt before the time runs out. But i am not 100% happy with that, so yeah, this needs work too.
I implemented the pig(!) eggs as a secret last minute and did not really think the idea through. They give 5 bonus points if they reach the end of the conveyor belt :)
Thanks for the feedback!