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Very cute! As some others have commented, kind of easy, but nothing wrong with that. I will say that if the speed had been ramped a little, it would've hit that "under pressure" theme a bit better. I also noticed that there is really no reason to turn your flashlight off, and no reason to drag around eggs as they don't overlap or get in the way at all. Creating some debuff or obstacle that fosters more player interactivity would be great! As it is now, I just sat with my mouse hovered over the eggs as they came out and hit q or e respectively. Also, unclear on how to sort pig(?) eggs? Good, bad? It said I sorted them incorrectly both times. For your first completed game, I would say it's a strong start.

Hi, thank you!
I also noticed that the flashlight toggle did not really do anything. Maybe i will add a mechanic for that, like having a battery that runs out and has to recharge. Or i will just keep it on. :D
There is a small reason to drag good eggs further forward, because you only get the score point if they reach the end of the belt before the time runs out. But i am not 100% happy with that, so yeah, this needs work too.
I implemented the pig(!) eggs as a secret last minute and did not really think the idea through. They give 5 bonus points if they reach the end of the conveyor belt :)
Thanks for the feedback!