I totally agree with a bunch of this critique. I'll say, I read BLIT by David Langford at the beginning of this jam and thought it would be a good idea for an adventure. What I didn't consider is that it's really hard to set up a cool encounter with an...image? an inanimate object? In a scenario where players have agency and you can't just write the story, you have to set up it up such that you hope something interesting usually happens, and that was the hardest part. I really wanted it to be the case that if the players rushed in they may not gain enough information to know what they were dealing with, setting up a scenario where players accidentally fall to infohazard unknowingly, but that's also sort of random and punishing. And if they do know what it is, they should handle it easily. So it was a tough line to walk, and I think I did my best given the short duration of the jam, but absolutely I think if I had more time to chew on this I would try to figure out a way to pay this off better.