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I really appreciate your feedback! It's true that deaths causing resets really causes some issues with mood and stakes. I've been thinking about ways to compensate for that, but I might just have to allow people to die. The main reason I didn't is just because I felt that I'd have to put a content warning about child death on the module. Lots of tweaking to do!

Thank you!

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You could rework it, but I think die-and-reset is totally fine on its own. For me it's that the Stress and Panic mechanics make less sense in combination with that. 

However, maybe the answer is that when you do reset after dying or witnessing a death, it's like waking from a nightmare. And you're not sure if you're actually in a time loop, just imagining things, or having prophetic visions of impending doom. So then the resets are actually provoking Stress and Panic, and become much more Mothershippy.

Ooh, great idea!