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This is a great entry! I love how much character the game has, and I think you have a really nice project going, with a lot of space to expand. Although I did get a bit confused on how to stop being hungry (my fault, I forgot ‘f’ was to eat), the mechanics were pretty straightforward and clear. I think the biggest odd point for me were the controls, but after a while you get used to them. With the isometric perspective, I’m not sure what a better scheme would be, so it might just be a learning curve for new players.

Great Job!

Thanks! Honestly even I think controls are lacking. I’ve a plan to add 8-direction movement which should bring about natural WASD movement keeping isometric in place.

I do plan on adding Player talking to himself, for the firsts of hunger and disguise.. as a way to guide player on what control to use for what. That should help ease the playthrough, even I don’t have habit of reading all controls before starting a game.