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KingToot

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A member registered Apr 20, 2020 · View creator page →

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This was an amazing entry! I’m not entirely sure I understand the theme since stamina seems to be a pretty standard mechanic, but overall it was very fun! All of the assets seemed to fit very well together, and the fights were very fun, especially after I got the shotgun!

I think the only minor things are the sliders being a bit off (It seems like both the health, stamina, and energy bars are never empty, but also never full), the enemies being a bit slow to spawn/move, and I think there was a bug with the boss fight. After doing the slam attacks, I hit him with the shotgun and he seemed to get stuck in the “moving into his shell” animation.

Good work on this! I could see this being a full game!

Thanks for writing such thoughtful feedback! I agree that there were some additional places for polish that we just didn’t have time for, but we’re planning on expanding this game after a break. I’m glad that you enjoyed the mechanics! I’m really happy with how our team implemented everything!

This was an amazing entry! I think it has my favorite visual style from the entire jam (I’m a sucker for some good pixel art)! I think the gameplay, sound design, and story are all amazing elements as well!

Unfortunately, I think I either got stuck or confused at the end (or maybe it just wasn’t implemented). After getting the “Guided Investigation” clue and sitting down, I was unable to progress further. I think I tried most combinations with the clues I had, but wasn’t able to find an ending :(

Other than that, this is easily one of the standout entries!

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This is a pretty good first game! I was a bit confused at first since I thought that it would be a bit more logic based (unless I missed something), but it seems that you just have to find the odd one out. If you continue to work on this game, I would suggest trying to expand the logic so you have to deduct who’s lying rather than just seeing who’s different (I’d suggest https://www.zeldadungeon.net/wiki/Anouki_Estates as a resource). I also just remembered that the parlor puzzle in Blue Prince has a similar setup (although your game makes it a bit more difficult with the timed aspect)

Very strong entry!

Thanks for the nice words and feedback! I can definitely see how the first few runs could be confusing. I think i just got used to it through the countless runs I did while testing. I did try to have turning allowed while not moving, but it felt a little slippery so I tied it to movement speed (which also makes dashing feel better). If I do more work on this, ill probably add a minimum turn speed.

Thanks again!

Thanks! Yeah, I remember my first time playing a game with “tank controls” was a bit confusing, but I’ve grown to like how it works. If I expand this game in the future, I’d love to add a deeper tutorial to make sure learning the controls is easier!

Thanks for the feedback!

This was a very fun game! I love how much character it has and it’s very simple to get into. I actually wish there were more levels, I was really starting to get into it! the few available were pretty fun, and I think there are so many different ways you can expand this game!

Amazing work!

Great entry! I really liked the custom story art, and I think the custom farmer sprites fit in pretty well with the rest of the pack. It was a short, but enjoyable experience! The sound that plays when the farmers spot you definitely makes you feel the tension.

The only minor issue I felt was that the farmers catch radius seems a bit too large. It seems like they catch you way before they actually touch you. Maybe quicker farmers with a lower catch radius could be something to try. Other than that, I think this is a charming game!

Great Job!

This is a great entry! I love how much character the game has, and I think you have a really nice project going, with a lot of space to expand. Although I did get a bit confused on how to stop being hungry (my fault, I forgot ‘f’ was to eat), the mechanics were pretty straightforward and clear. I think the biggest odd point for me were the controls, but after a while you get used to them. With the isometric perspective, I’m not sure what a better scheme would be, so it might just be a learning curve for new players.

Great Job!

You should be able to launch the exe. I know that unity builds normally come with a few files and folders, but I packed them all together using WinRAR to make it more convenient. Unless there is something strange happening on your system, it should run fine. Might just take a second.

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As stated in the Rules at the bottom of the page:

  • No limitations on:
    • Visual style
    • Use of audio
    • Engine/library/framework, programming language, and other tools

I also use Unity :D

As stated in the Overview, you don't have to use the theme in your game. However, it is 1/5 of your points, so you might want to use it.

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I was wondering what limitations there were on what fonts you can use. Is it just a certain few, or can you use any font as long as it clearly represents the ASCII fonts/characters?