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abionic

17
Posts
A member registered Oct 06, 2024 · View creator page →

Creator of

Recent community posts

thanks for playing, I’ve added to my todo.. to provide a config option of select&swap or drag&drop for switching image tiles

thanks for playing, was any game effect/sound bothersome

if that is intentional.. there would a player group (like who adore rage games), who would get a kick out of it.. good luck mate

Thanks for the feedback.. While doing the puzzle, arrow in right bottom shows a menu which also has a hint button to show reference image. I’ll make it highlight if user is taking time in between steps I guess, to get the player’s attention. I’ll look for a longer background score in public domain.

I liked the sound design and characters.

The game seemed nice but getting paused at each and every interaction with helper character kin’of made me irritable though.

It’s an interesting skin over the traditional game. I’m intrigued to see how far it can be taken into the lore.

It’s a fun build.. I got a bit confused with bombing, but overall when developed further.. things should become more fun and clear.

i think it’s great work for a first game.. the basic are there and it has a good traditional feel

I like the cute art and README way of help suits the game as well.

For the main gameplay, I think the resolution showed only partial keychain maker app for me (and fullscreen mode wasn’t available, which might have made full viewport shown).. so wasn’t able to properly play that part.

thanks Rob, I’ve made a note of the feedback… I added blade sounds thinking of Saw theme, guess it’s too much

Thanks! Line of sight would be a great addition, I’ve added it to the game juice todos.

simple yet fun twist in a classic platformer style, was fun playing.. thanks for this

great submission, I really liked the game feel.. visuals and interactivity were superb

Thanks mate!

Thanks :) I do plan to splice walls.. so, I can bring about intentional translucent walls instead of mixture with glitchy behaviours.

Thanks! Honestly even I think controls are lacking. I’ve a plan to add 8-direction movement which should bring about natural WASD movement keeping isometric in place.

I do plan on adding Player talking to himself, for the firsts of hunger and disguise.. as a way to guide player on what control to use for what. That should help ease the playthrough, even I don’t have habit of reading all controls before starting a game.

thanks