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abionic

33
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1
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A member registered Oct 06, 2024 · View creator page →

Creator of

Recent community posts

thanks, plan to add more

thanks for playing the game.. as soon the jam is over, I’ll push in updates enabling players to manage fishing complexity

thanks for playing and the feedback, I’ve plans to enable player to change fishing complexity

thanks for playing and i totally align with the feedback… repetitiveness without diversity is the main issue that I plan to tackle as well; as for fierce fishing complexity.. I’ve a quick plan to make it comfy/hard based on user’s choice

thanks for playing and the kind words… my gamedev skills aren’t good as of now for real air benders (I did a time-locked attempt); once I’ve more experience.. I’ll attempt it again

thanks for playing and the feedback, I do have (post-jam) plan on providing a setting on start page for challenging level

https://abionic.itch.io/this-aint-about-fishing

Disccord as abionic

There is so much items and polish in the world.. gives me the feeling of being too lazy with mine.

Good work folks, had fun.

Had much fun, it’s comfy in all the gliding ways.. a bit more polish on the world and this would resonate a lot more. Good work folks.

I made a game around fishing as well, but the overall feel of this is so much more polished. Good work folks.

The art work is very cute. Just one thing irked me, for the texts before the game starts.. the outline of green around different green text with this font, had me difficulty reading things. May be it was just the render on my machine though, can’t be sure.

I wasn’t able to by “PEACE”, but enjoyed the game. The digging mechanic was greatly devised, I got a bit confused due to my habit of sometimes skipping instructions but got a hand of it.

Feels like a good mini game.

i am just bad at taking care of virtual characters.. given my key instinct is to shoot/hunt things in a game :)

good work getting started with gamedev, hope you have fun with what you decide to build in the future

it’s a cool experience.. it’s wonderful how much of a world you were able to create for the gamejam itself.. i was hoping to be able to bump into objects like beachball and chair to push/move them around

that’s a great feedback.. I plan on giving a fishing (easy, normal, hard) mode selector on start page, impacting the time target stays in a place which shall make it easier if the player intends to

thanks a lot for the kind feedback.. I do plan on polishing it and adding more things to it, your words have given great spirits to the plan

thanks for playing, I’ve added to my todo.. to provide a config option of select&swap or drag&drop for switching image tiles

thanks for playing, was any game effect/sound bothersome

if that is intentional.. there would a player group (like who adore rage games), who would get a kick out of it.. good luck mate

Thanks for the feedback.. While doing the puzzle, arrow in right bottom shows a menu which also has a hint button to show reference image. I’ll make it highlight if user is taking time in between steps I guess, to get the player’s attention. I’ll look for a longer background score in public domain.

I liked the sound design and characters.

The game seemed nice but getting paused at each and every interaction with helper character kin’of made me irritable though.

It’s an interesting skin over the traditional game. I’m intrigued to see how far it can be taken into the lore.

It’s a fun build.. I got a bit confused with bombing, but overall when developed further.. things should become more fun and clear.

i think it’s great work for a first game.. the basic are there and it has a good traditional feel

I like the cute art and README way of help suits the game as well.

For the main gameplay, I think the resolution showed only partial keychain maker app for me (and fullscreen mode wasn’t available, which might have made full viewport shown).. so wasn’t able to properly play that part.

thanks Rob, I’ve made a note of the feedback… I added blade sounds thinking of Saw theme, guess it’s too much

Thanks! Line of sight would be a great addition, I’ve added it to the game juice todos.

simple yet fun twist in a classic platformer style, was fun playing.. thanks for this

great submission, I really liked the game feel.. visuals and interactivity were superb

Thanks mate!

Thanks :) I do plan to splice walls.. so, I can bring about intentional translucent walls instead of mixture with glitchy behaviours.

Thanks! Honestly even I think controls are lacking. I’ve a plan to add 8-direction movement which should bring about natural WASD movement keeping isometric in place.

I do plan on adding Player talking to himself, for the firsts of hunger and disguise.. as a way to guide player on what control to use for what. That should help ease the playthrough, even I don’t have habit of reading all controls before starting a game.

thanks