- I think the front panel is the one on the left (with the title)?
- Would love art of a crazy Snipe somewhere in here!
- Black titles on blue textboxes is too difficult to read. Maybe lighten the blue. I like that half is handwritten! However, it's unclear the thematic distinction between the different font choices, and the adaptations are hard to read.
- Is the map an example? It's not a square grid? Do you generate rooms at the start (how many?) or as the players explore?
- The company name, Henko, takes up a huge amount of space and attention for not being very significant (especially since it's a reference to a different module).
- The mechanics of the Trespass are not described. Are they just potential ways the Snipe will manifest. Does it only manifest once? What happens when the crew leaves the room? There isn't much interesting in some of the rooms if the Snipe is already running around.
- I'm not seeing a good reason that the crew wants to explore this place. Is there rich salvage? Are they supposed to be rebellious teenagers?
- It's typically "event - save - effect if failed", but there seems to be a save without a triggering event in #5.
- What does it mean to "lock the facility into a single arrangement"? Should it be changing arrangements?
- Great idea that I think could be a cool module with some more work.
(errors: Single Stage to Liftoff Press = Single Stage to Orbit Press?; "On one of the tables" = "One of the the tables")