Snipe hunts hold a special place in my heart, so I was very excited to read this. I will say in my personal experience, the "snipe" was small bird that hid, not a scary creature. Regardless, I think it's a very clever use of the theme. My thoughts as I read through:
I don't know if there's an official panel order, but I think all of the ones I have read here has had their front panel on the far right and back on the far left.
I don't think you need to put Barrow and Raine in quotes.
As others have mentioned, the handwritten font is a bit hard to read, especially with these background colors. Maybe try bolding or lightening/darkening the background colors.
On first read through, which I did left to right, I'm a little unclear about the Henko page. Presumably this is the block construction mentioned on the first page, I would clarify that as "a block construction, the abandoned Henko facility," if that is the case.
The Henko spike cap page is taking up a lot of real estate for only applying to one of the 10 variations. If this is going to be central to gameplay I would include it in more of the snipe variations.
I'm a little unclear on the meaning of this sentence, "If the *SNIPE* has manifested, do not trigger a new Trespass until the party has lost or slain the beast. " So the trespass sections only come into play when the party is trying to return home?
I think you're on to something really good here with the Snipe Hunt theme, the handwritten style, the monster hunting people, but I don't feel like it all came together in this package. Part of this is based on my expectations going into this. If I were to rework it I would have a troupe of Space Scouts going on a snipe hunt only to be hunted and eaten by a monster and in need of rescue (too dark? The children are the players' "snipes" because they've all been eaten! haha) or maybe the nosy PCs are sent into a dangerous forest/jungle by the bad guy to find a special creature that doesn't exist as a red herring.