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Congrats on the clear and the score! That's awesome.

Appreciate the detailed feedback too. The movement feel point is fair. I wasn't specifically aiming for inertia, but if it came across that way during precision dodging, that's definitely useful to know and something I'd pay closer attention to in future bullet hell-style games.

Good catch on the Kelpie safe spot too. That definitely sounds like something I'd want to look into, since I didn't intend for that attack to have a free safe zone.

The charge shot and dash feedback make sense as well. Charge was meant to be more of a timing/cleaning tool than pure DPS, but I can see how the early release punishment could feel clunky. My wife actually shared a similar critique lol. Dash distance/timing was one of the things I wanted to revisit before the final build, but it didn't quite make it in.

Really glad the Cockatrice patterns and Kelpie bubbles stood out though. Thanks for taking the time to clear it and write all this out. Super helpful feedback, and I'm glad you still had a fun time with it! :)