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Thank You??? Hello??? Wow?????

Wow, hi! I know this isn’t exactly what these posts are for but I’ve been overwhelmed by the positive responses my game has gotten today and I couldn’t just sit there without properly thanking everyone! So, wow! Thank you!

All day today I’ve been wondering what’s going on with Divine Omen’s game page here on itch. It has exploded.

See what I mean? Over 100 views in just a day? AND STILL GROWING? I didn’t even get that when the project page first dropped 2 years ago!

SEE? This was what the demo release week looked like!

This is the most traction my game has gotten since…ever? I have no idea if a Youtuber has covered Divine Omen, the sale’s kicking in (although it’s been a few days), or maybe I’ve gotten featured somehow…I’m at a loss. All I can say is I’m so grateful to see people checking out the game and enjoying it enough to leave glowing reviews and even donations??? Hello??? Thank you??? As a small dev, moments like these make all the hard work worth it. Again, I can’t thank you all enough for the sudden outpouring of love and I hope we can keep the momentum!

Now, I wanna talk about my community experiences really quick. I wanna follow the itch guidelines! Can’t just say thanks on a long form discussion post and go about my business, can I? So let’s get into it.

I’ll be honest, it’s been hard to get eyes on this game. Like, really hard. Some days it’s really disappointing, like yesterday when all of my projects collectively got 0 views. It was scary to think that after all that hard work, nobody was seeing what I made - and yeah, they’re just numbers on a screen. But they’re numbers on a screen that are tied directly to the success of your game. You want to see all your work get the recognition you feel it deserves. Marketing is hard. Like, really hard. Don’t listen to anyone who says it’s easy.

Posting on socials is hard to do on top of already making a game. Multiply that by 10 if you’re an adult with a job and bills to pay. In my experience, posting on social media hasn’t gained much traction for the game. I’ve had a tiny hit here and there, but unless you’re really pandering to the algorithm(s), you’re not gonna get far. Unfortunately for me I’m too stubborn to pander to the algorithm and as a result my efforts haven’t translated into much success for the game itself, but it *has *built a little community and that’s a great thing! I’ve made a lot of new friends who have become some of my biggest supporters and that already means everything on its own. Just because that doesn’t translate into numbers on a screen doesn’t mean it’s not one of the greatest things you can do for your game. All those posts with 8 likes and 2 comments are proof that you were there. You gave it your all and if success never comes to you, nobody can ever say it isn’t because you tried. So keep trying and don’t get discouraged. And if you *do *get discouraged…

One more time I wanna say thank you for this little win. It’s been a fun day and made me feel a lot better about the state of Divine Omen! I didn’t have time to prepare something special to thank you guys properly, but here’s a little creation I hope you enjoy :-)

I’ll use this opportunity to prepare another tiny update too. A few days ago in my Chapter 3 devlog I said I was 10k words into Chapter 3. Well, now I’m at 13k, so it’s safe to say things are going pretty well! Thanks again for the sudden outpouring of support - I really appreciate it. If you wanna hear more about Divine Omen while the 3rd chapter is in progress, check out the website here to find links to all my socials and all the places you can find the game, including Steam.

If you’re still here - talk to me! How did you learn about Divine Omen? What did you think about it? What works? What doesn’t? It’s important to know what I’m doing right and what needs to change in order to keep this momentum into the future. I’d love to hear your thoughts as I dive into the remaining chapters! Thanks! ♥ ♥ ♥

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Having followed this game since its inception, I find it difficult to understand why it generates so little interest, despite its quality and level being far superior to many similar games.

However, I can say that I learn about many of these games through jams. Small game festivals on Steam are also very helpful—I regularly add to my wish list there. I recommend you participating in them—they're organized by popular developers, and through their newsletters, they attract their players to new developers. These festivals feature relatively few games, and players can discover and review them all. It's a convenient system for everyone! Furthermore, new games can often be purchased in bundles with games from established developers. But this is a matter of interaction, as far as I understand.

We learn about many of these games from bloggers like Blerdy Otome—she covers not only otome games but also BL and other interesting titles. I don't know how developers find their way onto her platform, but I don't think it's a problem.

Your game is simply excellent and keeps getting better; it just needs a push to bring it to the public. I couldn't write right after its Steam release, but I'm so happy for you that you had the perseverance, patience, and inspiration to bring it to this point. I must admit, I haven't bought it yet, as it's only available on Steam in my country, and I'll lose about 10 percent on the currency difference. I already splurged on the winter sale. But I definitely want to play this game by fall, so it's just a matter of time)) Please don't give up!

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Thanks for commenting! I always look forward to hearing your input. I think a lot of my issues come from being a new dev trying to market such an unconventional game. There are lots of games like mine out there, but they have a hard time gaining an audience because most visual novel fans expect an anime style or romance…which is okay! People learn to trust those qualities because they’ve played so many good games like them, so I think they need a little extra warming up for a game like mine. I’m always happy to hear how much you’ve enjoyed it, so thank you for your words!

Jams are definitely a great way to familiarize more people with your work, and I really hope I can join a few more in the future. My friend and I will be re-submitting the finished version of our game Lucidity to Otome Jam this year so hopefully people will enjoy that! In the meantime, I’ve been thinking of joining a Halloween jam…we’ll see what the future has in store! Regardless of how I get there, I have faith I’ll figure it out. I really appreciate your suggestions!

And as far as the Steam version…I have some good news! I’ve opted into a few sales coming up soon: one starting June 25 for 20% off, and another on October 1 for 35% off. I also have one going for the Steam Scream fest, but the October sale is the best deal, so I’d wait for that one of you’re able. I hope that helps! Thank you for all your support over the years! It’s been great to have you along for the ride. :-)

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Embrace your Destiny. Become the Executioner.
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