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(+1)

Hello! This plugin was something that I desperately needed, so thank you! I had two other plugins that equip skills, but both have something that makes them unusable for my game.  If you are taking feedback, I have some suggestions that I hope you can consider:

-Have a way for skills to be excluded from the maximum (which I guess can be solved by the planned separate maximums in the roadmap)

-Have a way for skills that are meant to be passive to be unremovable

-Have a way for a skill to be unable to be equipped if you equip another skill. For example if you have Heal II equipped, you cannot also equip Heal I. Or if you have a fire skill equipped, you cannot equip another fire skill.

Hi, thanks for the suggestions, I can add them to my to-do list for this plugin. Are the passive skills added by another plugin and meant to be kind of like a permanent state or something?

(2 edits)

I'm using auto trigger skills by Visustella. I have an aoe dmg skill that is automatically used when an ally basic attacks. It's in the notes tag of the skill, so it shouldn't have any issues.

I also have a skill that triggers on death, so it would help if it was possible for that skill to be hidden or unremovable.