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bingo77

7
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A member registered May 16, 2025

Recent community posts

I just bought this and I can already tell that the value of this is incredible! I was very surprised that I could make character sprites that closely resembled the designs of my characters! Not just that, being able to export into RPG Maker is incredible. For the roadmap, are the things closest to the top scheduled to be worked on first? Like custom assets, then animations and actions, etc? Thank you for your work!!

(2 edits)

I'm using auto trigger skills by Visustella. I have an aoe dmg skill that is automatically used when an ally basic attacks. It's in the notes tag of the skill, so it shouldn't have any issues.

I also have a skill that triggers on death, so it would help if it was possible for that skill to be hidden or unremovable.

Hello! This plugin was something that I desperately needed, so thank you! I had two other plugins that equip skills, but both have something that makes them unusable for my game.  If you are taking feedback, I have some suggestions that I hope you can consider:

-Have a way for skills to be excluded from the maximum (which I guess can be solved by the planned separate maximums in the roadmap)

-Have a way for skills that are meant to be passive to be unremovable

-Have a way for a skill to be unable to be equipped if you equip another skill. For example if you have Heal II equipped, you cannot also equip Heal I. Or if you have a fire skill equipped, you cannot equip another fire skill.

Hello again, I see the MZ re-upload. A bit confused on how to access it. Would I need to buy it again in order to get MZ?

You're amazing. Thank you so much!

Thanks for the quick response, not sure if I should post this here, but I also got the Hover Display for MV/MZ , (I'm using MZ) which came with the Awesome Arrays. I placed Hover Display under Mighty Mouse and Arrays, but when I load up the project it says: 

ReferenceError

Sprite_Base is not defined

I looked at my version of Hover Display and it says v1.1.3. I saw that the most recent one for MZ was 2.0.0, but it wasn't included in the files. Did I somehow purchase the wrong one?

Thanks.

Hello, I bought Mighty Mouse MZ and I get this error when loading my project:
ReferenceError

_TouchInput_setupEventHandlers is not defined
I tried starting a new project with zero plugins, and this issue persisted.
Can I delete something in the code? I don't plan to use touch input.