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(+1)

The art is so great and I think my personal favorite of the jam. I also have a deep love of bugs and praying mantises in particular as well as obelisks, ancient lost civilizations and some of the other tropes you've used.  Given that there are these familiar elements, I think it could have felt stale, but the art, the added dice mechanic, the solid writing and the easy playability all really elevate this adventure. There was an Brenan Lee Mulligan quote about how execution is everything and you really did a great job executing this one shot.  


I do think the Deactivation and Destroying the Obelisk (normally) endings could be punched up a bit. For example, even if they briefly see the Star Presence, that should come with a greater consequence than a stress point and  panic role, in my opinion. 

Great job! If I play it with my group I will send you a note on how it goes. 

Thanks!

Yeah I used the obvious cliches because I think it makes it easy for everyone to immediately get what the scenario is, and for the warden to improvise. It does bring the risk of feeling stale, so I'm glad that you think this has been avoided.
I will reconsider how to improve those endings- appreciated.