Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I always am in need of shady locations and this is ideal. Highly usable, great mechanics for a downtime location or an adventure. Bringing the colour palette together a little more could be good, but that might just be a matter of taste. You have made an evocative location and packed with useful details, this is one of my favorites in the jam, great work!

(1 edit)

I am glad you enjoyed it! Can you elaborate a bit on what you mean about the colour palette?

For sure. On the first spread, it looks like you have 3-5 different shades of blue, 2-3 shades of yellow, and 1 different orange. Bring those numbers down would do a lot for conistency I think.

(+1)

I was using the 4 color focus for the most part which does have 2 shades of blue. I cheated a bit with the "never leave" to give it some contrast. Otherwise if there are more instances I might have missed it or it might have been an Affinity thing that sometimes changes the colors a bit during extraction.